@Ashervisalis Hey, thanks for taking the time to give me a feedback :) Yea you are right I will redo the barrel now and upload a new version of the house once I did all the changes I needed to do ! About the roof, I would like to have my roof looking like this : https://imgur.com/qzT9cwJ but I'm not good enough to do it so…
Looks nice so far. Few light artifacts on roof which im sure you guys will sort. I m curious to know if those square tiles are bsp or ur modular piece, the ones u are using on roof. Reason i ask is that i dont see seams when two pieces are joined together side by side in UDK (typical Modularity) and would like to know what…
Maybe you should think of better presentation sheets, especially when it comes to placement of your informations. Unify them a little atm every sheet looks diffrent and they don't fit each other very well. As for citique... The roof of the house could use some extra geometry, for the shingles along side the edge. Just like…
I think one of your biggest issue now is how dull the white painted wall and roof are compare to the reste. you have high detail on you ground, super flat white roof, i'm not even sure you uv them look like a flat white shader on eveything. in 3D, super clean rarely works has they fall short. The easier way to fix it for…
The 'top' roof part should be skewed slightly lower, if you look at the picture, since the smoke will get trapped under the roof during the drag. The tip of the roof is barely above the tip of the chimney hole. And the 'chimney' should be slightly higher to aid the design. The front lion head part, with the large cistern…
thanks everyone for all the kind words and critiques! Thanks! I agree the roof moss looks a bit blobby. I had some difficulty using vertex alpha blending on the roof, due to how low poly that part of the model is. finding a good trade off between breaking up the materials on the roof and saving triangles is tricky. you can…
Its so F-ing dark.... :) anyways composition looking better but I agree with PixelMaster on everything looking short and stumpy. Looks like building is made for smaller folk. It looks like you vaulted part of the roof near the fridge but it still reads as being a really short roof. I don't know man. Maybe just lift up the…
[UPDATE] 10-05-09 Overall Shot Rendered in UT3 Hey Polycounters, I am working on a Military Cryochamber Facility Room set in the distant future. For this scene I plan to do a lot of Sub D modeling and getting the entire scene into UT3 for a real time preview. I will have this entire scene finished by the time GDC hits,…
We're 3D students and we decided to take part in this contest. Our idea is based on a cyberpunk universe and the "throne room" of the mega-corporation's head. The main idea behind this was to have something that deals with the opposition. Opposition between the clean aspect of a dominating mega corporation and the harsh…
Hello all! Some of you may have noticed that we’re advertising for a Lead Artist, and we wanted to spread the word through the Polycount community. Last year we released Everybody's Gone to the Rapture on PS4 and now we're looking towards our next game. We’re a small, fast, passionate team, kind of like a family business…