This happens to a lot of new artists. They want to speed paint or speed sculpt right away like they see the professional artists do. I think everybody gets in over there head and want to do professional level stuff right out of the gate, it happened to me to lol. Sooner or later you realize that isn't possible, and you…
Hey Kensey! I might be able to shed some light on the problem (funny joke, right?). You are always going to get light map seams on objects where the UV shells are mapped diagonally. You have to make sure your Lightmap seams fall between pixels to ensure a perfect seamless light bake. This means your UV shells are going to…
If you're feeling like it's too clean, I think there are a few things you can do. Decal projectors are great for unique grime or details, so you might want to look into those. Also, the floor doesn't feel right yet. It's too matte, in the concept it looks very reflective although that might be from a wet state. Either way,…
Nice work so far. Things that caught my eye: - Your shell catch bag at the ejection port makes sense, and after looking at it for like 15 seconds trying to figure out what it was I thought to myself, "Okay, I see it now, guess that works". With that reaction though, I thought it was both a little much and also reads as…
Hey all, I just finished an article about the career of Lighting in games. Note that this is not a tutorial or a technical white paper, but more of a layman's description of what a Lighting Artist does (besides moving lights around.) :) If you, or someone you know, might be curious as to what goes on in game development as…
Howdy Just wondering what the best way of learning light theory is?. Im not talking about texture painting here either,but more todo with scenes and ways of presenting lights in a possible game enviroment liek a street or corridor or soemthing. for example,I walk down a street at night,you have light from street…
I like what you've got so far. The window blinds give it a nice touch. :D I'm certain you will get to it in time but be sure to add sufficient lighting inside or tone the exterior light down. Because right now, the sight is drawn towards these big bright spots. Good work on the textures. That's a lot of progress from the…
Thanks so much for your help SonicBlue. I'm very new to rendering so I find it interesting that the distinction of the GI is so clear between softwares. Would you happen to know of some starting points that I could research into to learn about GI and rendering? Keeping in mind how much of a beginner I am. I will try to do…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Well nearly all Film Noir movies are black and white, have very high contrast and shadows are very importantly integrated for visual interest. Just because your going for the Noir look though, doesn't mean you have to go black and white. Using desaturated colours and complimentary harmony can be worth investigating, this…