Hard to say for sure without seeing what settings you're using. I'd recommended turning on Align to Normal and zeroing out whatever values are automatically assigned to the rotations to hopefully get a clean start with a scale flat against each face. After that you can find which axis to rotate and offset them on to get an…
I am designing some custom calligraphy in Illustrator, which needs to be embossed on the cap and glass of a bottle in Max. I want it to be a part of the model, which is why I don't want to use a bump map. So I export the design as a spline, weld some rogue lines and increase the interpolation. However, I can't get the…
I tried converting the bitmap sampler output in designer and affinity photo too but couldn't get it to work, it always end up with artifacts inside zbrush
Hi all, My mesh consists of multiple different objects, that I need to assign different materials to in UDK. When I export from 3DS Max, I'm not getting these different objects having their individual elements show up under the LOD info in the static mesh properties such that I can plug in the appropriate material. I…
Hey, guys, so recently I completed a year working in the VFX industry here in Vancouver, and I decided to write articles talking about this amazing experience. This article that I'm sharing now talks about becoming more organized, and how this skill has been helping me during my early career in VFX.…
[ QUOTE ] Most interesting thing is the seemingly seamless scene transitions. [/ QUOTE ] Try saying that 10 times fast. I'm looking forward to this game, quite nice to see a game I saw a trailer for way back when Shadow Warrior came out get resurrected again. I was looking forward to this game back then, and I often…
https://vimeo.com/216220249 Hey guys, I just finished up a new video tutorial, this one covers the skin shader/SSS. Learn the basics of subsurface scattering, including how to mimic materials like skin, wax and jade as you begin your journey towards mastering the fabulously fleshy art of subsurface scattering. Special…
I'm having troubles with a gauntlet I'm trying to test in the Dota 2 import tool. The item gets shrunk and stretched (though seems to be bound to the correct bones at least) as you can see below: I'm using 3DS Max 2013, with Valve's provided FBX files. I've done an xform reset of the gauntlet model, reset scale/transform,…
I completely redesigned the window opening model from scratch, so now it doesn't look as distorted as the first prototype, which I'll post below for comparison. When it comes to creating stylized textures, I chose to make them in Material Maker rather than Blender. As a beginner, Blender feels a bit too complicated for…