reverendK Maybe your object has some scale applied to it? click right mouse button on scale tool and see if there is 100% scale on every direction (in view mode not local/parent or something) If there will be something fishy about it just try to place pivot in 0,0,0 cords and reset xForm of your object. Also god thing to…
[ QUOTE ] Yeah, the enemys are much to easy, but they are zombies, they have to be stupid and slow. Its also very easy to play with the marksman anyhow the gameplay of WoW is much more boring then this game. [/ QUOTE ] Yes but they only come at you 1 at a time. The scary thing about zombies is hordes of them coming at you…
1. If your material is based on a bitmap, you need to set the size of your bitmap to absolute wtih the original resolution of the bitmap, and set the next node to relative to parent x 1. If you set the bitmap to relative to parent only the default parent size (256) will be embedded in the substance. 2. If you are using a…
Ok, I checked the bios and the 6200 was the default display device. I changed it to the 8800 but it still gets wonky. I disabled the display the 6200 is driving and everything went back to normal. Nice and fast with the 6200 disabled. Im still confused however that the 8800 is the default display, as well as driving my…
scale/offset parameters always should match for each subtool, which leaving the default values ( scale to 1 offsets to 0 ) should work fine, with that you wont get in trouble hopefully and if zbrush change them cause you've change your uvs. or point order etc .. i usually just change the scale/offset of the disturbed…
Tried it today, works really well! However the first time I installed it, I put it in "My Documents/maya/2008/", and it didn't detect the Python file properly. I suspect Maya's default pythonPath environment variable isn't set up right, since when I just put it in "My Documents/maya/" it all worked fine. I did notice a…
aye, a few times http://www.planetquake.com/polycount/info/ut/binky/binky.shtml You still need to link your model to the default epic skeleton in Max, otherwise, the game will move the skeleton about while your model just sits there for the ride. You need to get this max file from epic, and link your model to the default…
Hello again polycount, I'm working on a little project and thought i'd do the painting with substance painter. The finished result has to work in Cryengine so i have to use specular/glossiness instead of metallic/roughness. I can't find a default shader that works with these sorts of maps. There's only default shaders like…
I've noticed that the default panoramic environment map in 2018.3 isn't being rendered properly to the reflection on my material, making using the software really difficult as I can't see a proper specular highlight to work from. This is what I get in 2018.2.2 which is what I expect. And then increasing the roughness…
Hi all, My brother and I are working on a small project, he is a musician and taking care of coding a few levels but when it comes to packaging we get this error: UATHelper: Packaging (Mac): LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
UATHelper: Packaging (Mac): LogWwiseResourceLoader: Display:…