So I'm starting this thread to show my path of progression to making a piece for my schools spring show. Which eventually should my piece be good enough, would help me land a job. The type of job I'm trying to land would either be in movies or games, I'm pretty open minded there. However I'm going to lean my piece more…
model A quick exemple on how the Carrier Concept operate. Under construction. I seek for a student in animation who want cooperate with me to animate this carrier with his fighters. For free, for Portfolio use. I will give credits has well. Or i will learn by myself ;)
Its big, it got demons, its dented. It's a fantasy-axe! Demons are a bit iffy in places and some things I'd like to change in their poses but.. yeah. Its a start :) I promise the handle will have straps and broken leather!
Hello, All I've recently had a couple of characters set free from their NDA's and they're ready to show off a bit of their in-game animations. This is from the upcoming Torchlight: Frontiers, working with Art Bully Productions. All models and rigs provided by Art Bully, all work completed in Autodesk Maya 2016/2018. Enjoy…
hi this is my portfolio I make months ago I need some critique of my works if there some thing I need to fix tell me if I have to begin from cero I can begin from cero I have ploblem redefining my title. whats the proper title from some one who do 3d art and 3d environmental art ? https://www.youtube.com/watch?v=6DKcY0bBzq0
Hi guys, I'm finishing my degree in animation & vfx and just put together my final show-reel and would really appreciate some feedback on it It mainly focuses on 3D modelling, with elements of texturing and lighting Here's the link http://vimeo.com/169371877 Thanks in advance =)