PBR Master is a universal material for Unreal Engine that simplifies the setup of PBR materials, using the textures you have available. It provides a ready-made framework for creating complete, customizable materials without manually building a node network. How to set up a custom material using PBR Master: * Go to…
After Designer I always feel like a breath of fresh air when I go to Blender nodes . To be honest I hate Designer UI . In Blender I just do a stroke across connecting lines with shift or ctrl . In designer i need to click 2-3 times to insert that same damn dot and with heavy graph it gets so unresponsive . Working with…
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…
@Neox LMAO yes, just some outliner like maya would be stellar. I'd also like to be able to r-click export from there too, or multi-select and export all or something from some root node, etc. Could I ask for clarification on what you mean by undo on any action? like UI edits too or what? camera movements? it's already…
1. shift+s let's you place the cursor at the selection/grid/active. I don't use grease pencil much sorry. Lol, you want to do those doodle things of yours, don't you:) 2. press F6, press the "add new" button if there isn't already a texture, in "texture type" choose image then press the load button that appears (you can…
Let me introduce you to ReTiCo: https://github.com/Vinc3r/ReTiCo It's oriented realtime workflow but some feature may be interesting for everyone as well. Here a non-exhaustive-list of features, check the doc' to know more: Materials: - quick set backface culling on/off - set active texture node (useful in viewport Solid >…
I'm a little confused about what you're asking here, maybe it's a difference in how you and i work. Personally I only use F8 when I want to work on multiple objects in component mode. To move between modes, I use the standard right click marking menu in a quick snap motion. For example, I'm in vertex mode on object A, and…
Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
~ (NOTE: I wrote this to help some students I know and some PC friends mentioned posting it on here to help out the early learning community. Feel FREE to dive in and we can start a fresh discussion on the age old face-topology subject :) ) Students seem to often find face topology so alien and hard to learn so I decided…