Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
I was wondering if I could get a clear explanation of how game engine's effect polycount. What's to say I can't take Unreal 2003 and plop a 15k GOW character model into it? What is it that caps the polycount on these older engines? Speed? Overhead? Can't manage the data effectively? Obviously C++ is faster than BASIC, so I…
Monolith is still looking for people. We are looking to hire a good number of artists ranging from leads to juniors. Character Art Lead, http://www.lith.com/jobs.asp?j=art3 Senior Character Artist, (link coming soon) Character Artist, (link coming soon) Primary Art Lead, http://www.lith.com/jobs.asp?j=art2 We also are…
im wondering for a good engine to start out to try and learn the physics engines and such, but not sure what to use as starter and what is easiest to learn. if anyone could help that would be great (starting a game soon)
Ok, on a technical level, the best engine that is released(so Unreal 3.0 doesn't quite count yet) is easily the Doom 3 engine. The source engine has nice physics code, but the renderer is pretty average. In fact it looks as if little has changed since the HL engine other than adding some better game art and a few…
so i just downloaded a free model to reverse engineer and i still dont get it. Pls help me understand. Is the primitive that is used here an ico sphere or uv sphere or subdivided cube?