You mean a shortcut to the animation topic about how to post your work? It's a sticky in that section. I can add it to the Information About Polycount & New Member Introductions but I think it'll just be ignored like everything else lol.
Welp, things are continuing to get crazier. I realized that the positioning was actually correct when the object was inserted into a scene instead of simply previewed, so I decided to just go with it and move on to animations. But now the animations, which I stored as Actions, are only exporting the very first frame…
Welp, things are continuing to get crazier. I realized that the positioning was actually correct when the object was inserted into a scene instead of simply previewed, so I decided to just go with it and move on to animations. But now the animations, which I stored as Actions, are only exporting the very first frame…
I noticed my polycount account ticked over 20 years this year :# Feels like I need to start a thread to mark the occasion. This is a character I started a couple weeks back, with the goal of having a more stylised character to add to the folio.
Heat Julius, 79 to 80 is acceptable. I dont think so. It is crazy. Perhaps because we are mostly of German/N. European descent. But really when your sitting at a desk and your only form of movement is to go get printouts, food or relieve yourself, you cant stay cool and clean. Plus when the public comes in, we should…
You're not the only one with such an issue here. I think this motivation or "will" to do work has a lot to do with expectations. When something doesn't turn out as good as you would have liked it to be, we tend to give up even trying and jump right onto the next piece without finishing the first one. And inevitably, we…
Well it's not like those things take ages to model them... Also, as I no longer have access to act drawing classes, I decided to continue this way. Adjusting the proportions in her current state also is a matter of seconds, using the right falloff/tools. When I initially made her body, I wasn't sure about what armor she'd…
I chose to go with Modo earlier this year because I didn't think Autodesk's upgrades and upgrade policies weren't worth the money or stress. I have been pleasantly surprised with how fluid modeling is in Modo. There is no history or modifier stack though so if your modeling workflow relies heavily on non-linear modeling…
I used modo for over a year and besides the constant crashing and the crappy snapping (which is slightly better but still very undewhelming imo) I think I simply cannot swallow its philosophy. It's fairly fast to model with but I'd stick to it for organic stuff where you don't need too much precision. I'd say it's not a…