I've been working on a scene that has a couple single objects with quite a few materials applied to its surface. I was wondering if it was more efficient to break this object up into many different objects with just one material a piece, or to leave it as one object with many materials? My level seems to be lagging a bit…
A wine carafe from 1880, depicting Venus, Bacchus, and Cherubs in a festive motif. This jug taught me everything I know and many new swear words. Thank you to the best mentor and toughest brother around @nimlot26 For more images and videos: https://www.artstation.com/artwork/3q8gN2
Hey everyone, just finished up another model and would like some opinions/feedback on it. Modelled in Maya, textured in Substance, and rendered in Marmoset 3 (obviously lol)
Hi guys , love to work on apocalyptic environment,this building is part of my own project and i want to share it with you Hope you guys like it. Thanks for the support and feedback. plz feel free to check my artstation https://www.artstation.com/artwork/WV4N3 thanks guys
Hey guys! I started with some stone props yesterday and now i´m looking for some Crits&Comments. This is what i got so far: I´m still thinking what i should do with the top, but let the crits rain *g*
Hey Im available for work. Looking for an environment/prop artist role, but can also do a bit of everything. Check out my work: http://artiedee.artstation.com/ Some samples:
Hey Guys, So I'm making a chain gun for my modeling for game class based off this reference: I'm not trying to make mine 100% exact, but fairly similar. Here are some screenshots of the highpoly model so far: I'm currently working on the grip, fixing that and adding more detail to the opposite side of the chain. Any…