Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
Greetings, My name is Alain Berset and I'm a freelance 3D Character Artist working remotely from Switzerland. I specialize in all aspects of character and creature creation for video games and animation. Here's my portfolio: http://www.alainberset.com My fields of expertise: -Character / creature design -HighPoly sculpting…
This project is based on Jourdan Tuffan's Esbatuan Architecture. I made this in order to become more comfortable working with a trim workflow and trying to reduce the amount of hand-textured assets in a scene. I heavily relied on Silke Van Der Smissen's dissertation on material layers and highly recommend it for anyone who…
In this context I'd absolutely encourage investigating ways to reduce tiling with small textures as Eric suggests. learning these techniques pays off in all sorts of ways (i recommend mocking it up in photoshop/designer, then figuring out the maths later btw). but That particular example.. not sure I'd recommend it…
Hmmmmm... I just noticed a thing.... A question... Does Photoshop CS3 x64 bits exist or is a x86 program certified to run in a x64 operating system? I just noticed the Photoshop filters don't work under Vista x64... because the Photoshop installer installs Photoshop CS3 x86 in the Program files(x86)\Adobe\Photoshop CS3…
I'm looking for a freelance 3D environment modeller and texture artist to help me build stylized environments for an upcoming animated episode on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For.…
Hi everyone! My name is Luis Gabriel Gutiérrez, and I'm a Digital Matte Painter and Environment Artist with over 6 years of experience in VFX and animation. I’ve had the opportunity to work on projects such as One Piece (Live Action), Paw Patrol: The Mighty Movie, The Walking Dead, and Horizon: An American Saga. I…
Portfoliohttps://www.renhuiyang.com/ Services Hi there, I'm a 3D Environment Artist available for contractor/freelance work. If you're looking for a generalist with additional areas of expertise; you can also find pages related to Technical Art & 2D Art. Highly experienced in modeling, (PBR) texturing, rendering,…
Hi Quixel staff. A bit of background : I am familiar with various iterations of DDO as I have been testing the program for a few years now (Legacy and Suite). Most of my experience is with DDO Legacy, having used it on a few personal projects. I however never had the opportunity to use the more recent DDO releases to their…
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…