http://mitglied.lycos.de/KDR_11k/files/ppms.htm This isn't really for general consumption because it crashes far too often, can someone test it over network and tell me what happens when both players use different models?
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…
Aah so that's why it didn't look good when I used handplane, because I needed to untick explicit normals. Works perfectly! Thank you guys! <3 What do I need to do with my smoothing groups when using handplane? Handplane also seems to flip the blue channel in some areas
i have a question i was wondering how would i get this imagine to work with opacity, when i tried a normal alpha in marmoset it doesnt read it at all it just removes the texture completely, i want the clear parts to fade out like they are on the albedo, im pretty sure its something stupid im missing
Hey all, I have been trying to import an animated camera into toolbag but having no luck so far, was wondering if this is doable, and if someone has a work flow/ solution for getting a camera in from Max/Maya. So far i have tried exporting an animated character+ scene assets+camera as an FBX, whilst checking the export…
Seeing this on sale today everywhere, I was going to pick up the BFG edition but started reading that they changed a lot of stuff. Apparently in the original you couldn't have your flashlight out at the same time as your gun, and that was changed. I tend to like difficult games so that's kind of a bad sign. Also the…
I have been messing around with this and it works fine on the whole, but does anyone know of a workaround for open edges. my character has open edges at the mouth and eyes and when i retopologise the mesh and preview it with adaptive skin, the open edges splay out all over the place. I tried closing the edges, but it seems…