Hey all! About a month or so ago I updated my video drivers (Nvidia Geforce GTX 260) and now when I'm working on a model that has textures applied to it, they don't draw properly in the 3D Viewport.... They display fine at close and far zoom, but at mid they get broken up like the pic above. I've tried re-configuring my…
Hello Polycount, I have been digging into adding some wear and tear into my Zombie character's outfit and in the process I managed to make some custom Wear and Tear Brushes. I would really like to share these 4 different wear and tear brushes with you all and I hope this becomes useful to you. Cheers :) You can download…
heya, i know this isn't strictly video game art but i hope its ok if i ask here i want to try make a snowbaord design and i was wondering whats the best way to get a shape from a photo. i need to just get the basic outline of a snowboard so that i can start working on different patterns and stuff. what i was thinking was…
As many of you know, or who knew me personal in seattle you knew about my feelings towards the place (though not to be mistaken with the awesome friends I have there) I never much did "click " into the seattle lifestyle. Which in turn ended in my eventual exile of the greater state of the north west. And me and seattle…
Hey guys, my PC blows. My processor is a Pentium 4 @ 3.2ghz w/ 2mb L2, and my RAM is only 2gb DDR2 @ 266mhz. I'm running 32 bit XP and I'm sick of it. Render to Texture in 3ds Max (even on simple geometry) takes hours sometimes, and I get major performance issues when working with zBrush on any kind of highly tessellated…
Hey guys, I made a script/addon for Blender 2.5 yesterday that creates a PolySphere (all quads ) and i though it might be of some use to the PC Blender users. Current version 0.1.6 *Updated on 4th March 2012* http://projects.blender.org/tracker/download.php/153/467/26250/19583/add_mesh_polysphere.py Enjoy :)
Hello it is now possible to export car models in the first "driver" As i know that polycounters like good old pixels, i bet that tey can be interested in editing it. the spec for each car: -max 260 vertices (better to turn everything in triangles) -256*256 textures (bmp) i ll post a video of the stuff ingame And now the…
Hey. I'm looking for someone to partner with and critique each others work at the end of each week. Someone roughly of my level of skill, to give and receive feedback that would help us both improve. Check my artstation for examples: http://artstation.com/artist/migno or my sketchbook in my signature. Some (optional/misc)…
Although I'm not new to modding, I've just started creating things for the Dota 2 Workshop. I mainly plan to release full sets, because I enjoy making complete looks for characters. I currently work in MODO Steam Edition, and Photoshop, and most of my concept sketching is done on paper. I have a DeviantArt page…
Wish I thought of this sooner, but I have been kinda busy:) This saturday the 25th I will be having a birthday/get together. And wanted to let any polycounters close to the Dallas area to know about it. It will start at 6pm, and we will be having Sushi/Ribs/Burgers plus whatever anyone else brings. Struve, who's bday is…