Part one of our "How to use Texel Density in #RizomUV" is up! part two will be up on Youtube later this week! Check it out, and as always, please feel free to ask questions or clarifications :-) https://rizom-lab.com/news/how-to-use-texel-density-in-rizomuv/
I'm also following it!! I saw you set texel density in maya so check this http://www.scriptspot.com/3ds-max/scripts/texel-density-tool and you won't have to be moving from max to maya for that process ;)... it basically works the same than in maya!
Yup, that's it, if you fit them and have some space left, you can scale all of them at once to occupy the empty space (increasing your texel density); or scale some small parts larger (for better texel density on small parts that might need it).
- Texel density. I spend too much time trying to do super nice and clean pixel details, which are destroyed by uneven texel density and sometimes compression. I need to find some Maya scripts to help me visualize texel density instead of the various checker patterns. - ZBrush. Moving around in ZBrush and doing anything…
So I've been modeling the stun baton for the monthly environment art challenge and was wondering if the following change in texel density would be noticeable between the objects, should I stop trying to fit that large cylinder piece into a unique texture and instead take a medium-poly approach with a generic tiling texture…