So I've been modeling the stun baton for the monthly environment art challenge and was wondering if the following change in texel density would be noticeable between the objects, should I stop trying to fit that large cylinder piece into a unique texture and instead take a medium-poly approach with a generic tiling texture ? or should I just scale up the other texture set of the smaller piece to try to match the density closer?
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There are exceptions, but this doesn't seem to fit any of those.