Hello this is my first time posting on Polycount, and I'm modeling a weapon that I concepted. While I was concepting this gun I was heavy influenced by Halo 4 and 5's UNSC Weapons my model so far is fairly different from my concept in terms of some proportions and details but the overall silhouette is still pretty close to…
For instance, I'm currently building the weapon swap. It's has to look good, be this simple and able to change easily at anytime for what it is right now. Anything more than this would either prevent or delay building the weapon swap. It's the genius of procedural animations. https://youtu.be/_teVtY4yVYU
Just started a weapon collection project. I was inspired from the original Fallout games, Last of Us etc. Planning to have baseball bats, sledgehammers, shivs and other improvised weapons. I am also making variations for them too. I am open for any recommendations, what should I also add, what would be a practical melee…
could use some feedback on a weapon concept for ebears world originally there where going to be many weapons but i think i'v decided to design around using just one "all-purpose" gun and focus on the different ammo types and effects
Here I will be posting my CSGO weapon skin we had to do for prototyping class, including a small WIP. This is my first weapon skin Link to the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=708368828 The end result: