I'm having a problem where Blender won't render a changed scene (still pic). It just keeps rendering this persistent previous scene and I don't know if it's stored somewhere. Searching says it might have to do with Post Processing -> Compositing/Sequencer or Final Render -> Persistent Data. I've tried unchecking those…
Yeah, i'm very on the edge on building one. All I got from reading the sticky is I need atleast 16 gb ram, more cores the better and a decent GPU with atleast 8gb of memory maybe a ssd? it's pretty pricey it makes reading stuff I have $950 budget, not too much I know :| Thanks for the help.
Have you seen this? https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 More in the sticky “ Long Running Technical Talks Threads”
Hi Polycount forum, I am modeling a tent. In Unreal, I want to animate the fabric, but my problem is that I don’t know how to model this shape since I’ve never made a form like this before and I also plan to add a small amount of thickness to the cloth. I’d appreciate any help with this. Will the topology I sketched in red…
i am having trouble texturing a wooden stock, i am not sure of how to unwrap the gun stock, first i tried using triplaner projection but that causes a misalignment in the texture as shown in the this image image setting the projection to be uv projection causes a big seam to show on the side of the stock and i cant fix it…
Hi, I am looking for a 2D Artist for my game Stack World. Game description: Stack World is a 2D physics-based stacking game. Place all your blocks and make sure they do not fall off before the timer hits 0. Target audience: Casual/puzzle audience. Price point low. Compensation: Working for portfolio building, exposure,…
Continuing from my previous post ... GenAI has also resulted in a lot of layoffs, for 2 reasons. One is companies got rid of employees in favor of using AI because they thought it would be cheaper. The other is AI ended up being more expensive than companies expected (I am not surprised) so then they got rid of more…
One of my quirrels of working with max vs xsi, is that everytime I need to access and objects say verts, im required to select and "move" down through modifer stacks thats above my editablePoly. If I exit say vertex mode, deselect and reselect object, im again at the top of the stack. Ofcause I could just make a editPoly…
I'm rendering to texture in max 2017,i am new to baking but i have done this many times before with no issues like this but suddenly for no reason it get stuck here, the progress bar won't move and every click in max i get an error sound and it won't let me do anything except when i press escape to try to render again and…
1: The multicut tool is there to be used. If it gets the result you want and you can't think of a better, quicker or easier way then it's working as intended for you at that moment. Cutting faces up and inserting loops accounts for decent amount of bespoke modelling operations depending on the object. You might be faffing…