For general use I mean. Of course if you're working on an assignment then you need to make it work on whatever engine is being used. I've read about normal maps a bit and they seem to come in several flavors and most are incompatible with each other. Like 3ds Max viewport and render looking different, Blender bakes look…
Something that has been in the back of my mind. When animating, I could easily spend 2-3 days planning, shooting reference, drawing over poses and breaking it down. Then I easily spend a few days getting all of my main poses in. Granted, these shots can range from 5-15 secs. And then I hear people say that animations can…
Hi guys I'm a 3d artist been working outside the industry. I have recently been diagnosed with Asperger's (high functioning autism). I don't have any disruptive quirks I'm just kind of introspective and focused when I am being working creatively. I am worried about the game and vfx industry. I'm an introverted but Im a…
Nope, you're not wrong. I won't block them xd don't worry. The money can be a kind of a secondary objective by now, I was looking at it by different angles. Thank you for your two cents
nahh, the 4080 super is around £700( approx $920) seen it all over the place for tha price, so that doesn't worry me. anyway will pay with paypal, so no worries
So i'am basically using this workflow: I create lowpoly, then i create highpoly & then i move to creating uvw's and after i done that i use textools to load smoothing grps from uvw shells. The question is should i be worried about shading the in the lowpoly? will those shading errors carry out from the normals to the…
XnView is super useful for me. You can set up and save Batch Convert setups, to automatically downsize things, and optionally add a bit of sharpening (a little is much better than a lot!). Also, for the stage that you're at, the image quality is not really a hinderance at all. You just want people to be able to see your…
Hello World. So it's about that time again when I have to put together a build a new rig. But first, a little background.. Going for a Mini-ITX because I'm expecting to move semi often in this builds lifespan, and that brings me to the major question... Should I go for an AMD or Intel system? What do you guys recommend?…
I will keep it self-contained in my thread here. I wanted to get back into the trenches of CG forums and get input, but forums have gone the way of the DoDo Bird, sorry to have intruded, just wanted your valuable input and perspective. Enjoy the rest of your weekend.
Rendered in Toolbag. 10074 tris, 4330 of which are taken by the two large bolts, since they felt important to the piece. :* Textures done in Substance Painter and Photoshop. References: