Hey guys!. complete newbie to hard surface in zbrush here, what i want to achieve is a super clean and accurate angle slice, which can be achieved by slice curve brush. However, i wish to repeat the SAME angle across different places. And this angle is not something that can be achieved through snap angle, (E.g. an angle…
The concern about security around files is a totally valid one. We're developing a pipeline for larger studios to host their own S3 buckets, so files remain entirely their own, and remove this risk you're talking about. It's a larger build though and we want to ensure it's done properly! For now though the focus is…
Hello folks, Just wanted to share with you my experimental thing which I have built last week. It's Arduino Uno connected to USB (Serial Port as communication) and ordinary slider pot which I bought from China for $0,9. I made connection between the Arduino and 3ds max to control some max properties. Only disadvantage…
Has anyone successfully run both unity 4 and unity 5 on the same machine? I intalled unity 5 to a new folder but it crashes when I try and run it. Unity 4 still runs.
Hmm, from the game screenshot, it looks like it's a four-sided system of blades: But if you wanted to just make it two-bladed, I think the middle part as you've sculpted it is too thick. (Oh wait, nevermind, I didn't look at his other hand!)
This has been irritating me for a long time and I can't figure out how to fix this on my own. I work on a dual monitor setup, monitor 1 is to my left and monitor 2 is to my right. Maya runs on my left, so that the channel box is very close to the edge of monitor 2. If highlight a channel in the channel box, let's say…
Slightly OT: Besides I don't bother with chatbots they're dopey but however do think on the open source side of things like tool wise, Real-ESRGAN an upscaler might be a goer for my toolbox. Had initially found out about it from this bloke when he made imo fairly trippy fiberglass car - https://gamesartist.co.uk/citicar/
Hello, I had once an image on my computer explaining how to weld and cut a higher poly cylinder to a lower poly... Imaginge you have an object with a fat base and its getting slimmer at the top, so you don't need as much polys as at the base. Exatly that was what this tut was explaining. Do you guys know of another tut…
We're building a live weekly quiz app for tens of thousands of simultaneous players. The look is dark and theatrical; set in a future where things have gone slightly wrong, somewhere between graphic novel and mobile game UI. But the tone of the character driven narrative that runs alongside is very knowing. Think Deadpool…
This has bugged me for a few years and I've searched for a while now on how to fix it. I've come up fruitless every time and today is no different. The problem is that I have a mesh with square holes cut into it for door frames, and I'm creating a seam for use with a texture atlas. I've selected the faces I want to slice,…