This has bugged me for a few years and I've searched for a while now on how to fix it. I've come up fruitless every time and today is no different. The problem is that I have a mesh with square holes cut into it for door frames, and I'm creating a seam for use with a texture atlas. I've selected the faces I want to slice, and I've tried snapping the slice plane to the uppermost verts of the holes I've cut into the mesh. The slice plane (and any snaps for that matter) will not snap to the selected face verts but will snap to anything I didn't select. I'm not sure what the problem is, has anyone encountered this? It's rather frustrating. I could simply paste in the Z coordinate of the uppermost verts and slice it that way, but I'd rather snap it to save myself a few keystrokes.
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