Hi! I'm trying to find a way to blend meshes that share the same material. I found this method, but I'm trying to avoid it because it seems like too much extra work https://cdnb.artstation.com/p/assets/images/images/011/332/037/original/raul-aparicio-skirtsample-anim.gif?1529020963 Is there a way to do it like this?…
Hello Polycount! Although I've been browsing the forums for a long time, this is my first time posting personal work! I just wanted to share a character I made as part of a university team project. This is Bubbles and was designed, modeled, textured, and rigged by me. Would love to hear your thoughts! More info & images on…
Hi! I’m gathering a small team to develop the first act of a game in the style of Until Then or OPUS: Echo of Starsong. What differentiates the project: The game's emotional narrative is its heart. The first act is fully written and revised, with strong positive feedback from test readers — the main reason I started…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
A mix of both of them.I have this problem, unless I split the normals (In blender I mark the edges as sharp), the tangents of the normals become very visible. I've tried using weighted normals modifier but I can't make it work
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
You’re a clinical psychologist in a crumbling Eastern European port city. Your job? Listen. Diagnose. Help. Your problem? One by one, your patients are getting caught up in a series of murders. Some will lie to you. Some will beg you for help. Some won’t make it to their next session. And the deeper you dig, the more you…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
There's more to it than that. When you have to shove 10 or 15 assets onto the same texture page, figure out how to share space and manage the LOD UVs it starts to be a lot of work. I've seen UV sets for prop sets take talented people a couple of weeks to put together
Hello hello, my name is Anthony and I'd love some feedback on my all-around portfolio. https://docs.google.com/presentation/d/1C6tX9N63vaqJvRwZUlS-13JEd5jT7438icR-JheRwCo/edit?usp=sharing