Wait, wait wait. I'm getting some weird vibes here. 150+ photos ~~ 26MB? What do you mean some angles were harder to find than others? You're selling Reference packs? My guy you don't speak like a photographer. Basic editing? What do you mean by that? You... Curate high-quality reference images? My dude did you grab a…
This looks amazing so far. Subscribed! Looking forward to seeing material definitions. Are you planning for the character to be pristine, or somewhat further road-worn, or thoroughly battle-tested?
I figured it out! For whatever reason, in my playback speed it was playing every frame, but under the MAX playback speed it was set to free. Fixed and now it plays much better! Thanks again for the speedy response @okidoki !
So we decided to stop your game and advertise them while your playing your game. "You can't count on a publisher to be original or inventive when it comes to our entertainment, but they always seem brilliantly innovative when it comes to selling us more crap. Sony is today's bright little star, having patented a way to…
I've been doing it for years... Hate it. Can't stand it. I'll be playing a game and then bam, "What were they THINKING?". Bioshock 2 is the most resent. They use a lot of pre made map objects, such as dirt piles of rubble etc, that are made to fit a flat plane, but in some cases these are turned 45 degrees and placed on a…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
Agree! If you check out The Ascent, you'll see how they pushed this idea of procedural/modular content even further into a fully-fleshed out game. https://gdcvault.com/play/1027800/Building-the-World-of-The