Intending to improve my workflow texturing and modeling-wise in this thread. Comments and critiques are highly welcomed. DShK machine gun hipoly done. and an extra
Hey there everyone, I'm trying to model some capsule indents into a panel of sorts for a sci-fi scene. There seems to be this odd bump when I apply turbosmooth and I can't seem to fix it :/ Any help is appreciated!
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Hey guys ! I've decided that creating a tank will be great example to polish my skills in modo and get criticized and get better as an creator So let's start ! Thank you for upcoming advices and comments in advance.
Hello, I am making reference to various hard surface wire reference materials, but a problem occurred at the corner. The surface appears strangely in the direction of the arrow. Is the structure wrong? Adding more lines to the corners didn't solve it
How do you rather unwarp those kind of shapes? as continuous as possible or would be better to cut it to have small and easy shapes to fit the uv layout? Like here with those big flat shapes, the green lines are seam to illustrate what i mean by cutting them in smaller parts.
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