Most of the major render engine has a roughness attribute on diffuse/albedo (image from arnold support) I normally never touch diffuse roughness. I'll just leave it as is (usually 0.0) But as I dig in more. Especially in Renderman it has its unique name for diffuse roughness which is called oren-nayar. I googled oren-nayar…
i had a quick question about the texturing in Unreal editor 2004. When you texture in 3DS Max with a regular diffuse texture and add a normal map to it, then export to unreal. Does unreal bake the normal map to the diffuse or does it completely ignore the normal map and just exports the diffuse? thanks for your help
The Blighted: another diffuse painted model for an as of yet unannounced project by InsaneRoot (concept by Matt Dixon). 7781 triangles with 1k diffuse map. As usual, Maya + BodyPaint + PS. Other models I made for this project are Botler and Brutus. I'm not sure what this guy is exactly, but I thought of him as something…
Yes, diffusely convolved cube maps are different from specular convolved ones. It works exactly the same as a specular exponent. A diffuse convolve is like using a spec exponent of one. So if you want to do your diffuse lighting and your specular lighting both with cube maps, you'll need two cube maps - one diffusely…
I don't have much experience in vray or lighting, but to take a stab at it: Maybe try using a large area light instead of a sun. It might give you that softer lighting that you're looking for. I think commercial photography rarely use raw, direct sunlight; it's almost always modified with diffusers/scrims, or just staged…
Hi all, I've got a quick question about Diffuse texture maps. I have been using JPEG images for my Diffuse textures, and the program I'm using for 3D Modeling is Maya. Is JPEG a good/decent image format to use for Diffuse textures, or should I be using a different file format? I'm not sure if I should be using a different…