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Diffuse Map Issue

polycounter lvl 6
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Josh Mount polycounter lvl 6
Is there a way to combine all these maps so that when I import to Uni they apply correctly? I made the diffuse maps in parts and when I export (.obj) and then open the file in Maya, all the maps are applied correctly but not in Uni. How can I fix this? Do I have to make one map for the whole?texturehelp_zps02400823.jpg~original

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  • rollin
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    rollin polycounter
    are you talking about unity? You have to apply a material to your model. This material needs to hold all textures you use. You can try to find a way to apply several textures to your model (special shader for example) but the most common way is to put everything on one texture or break the model into parts where every part is using only one texture
  • Farfarer
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    You're best using FBX as a format, not OBJ. OBJ doesn't store any material information, that's stored in a separate MTL file that I don't think Unity imports.

    Import your textured into Unity first and then import your model and it should pick up and apply most of the textures correctly.
  • Josh Mount
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    Josh Mount polycounter lvl 6
    Farfarer wrote: »
    You're best using FBX as a format, not OBJ. OBJ doesn't store any material information, that's stored in a separate MTL file that I don't think Unity imports.

    Import your textured into Unity first and then import your model and it should pick up and apply most of the textures correctly.

    Thanks Farfarer!
  • Josh Mount
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    Josh Mount polycounter lvl 6
    Its in there! Thanks so much guys!unit_in_der_zps3d835f27.jpg
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