Is there a way to combine all these maps so that when I import to Uni they apply correctly? I made the diffuse maps in parts and when I export (.obj) and then open the file in Maya, all the maps are applied correctly but not in Uni. How can I fix this? Do I have to make one map for the whole?
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Import your textured into Unity first and then import your model and it should pick up and apply most of the textures correctly.
Thanks Farfarer!