Hi everyone, this is my first post here. What do you think about my last work? - Draft/Lowpoly: Blender - Highpoly/Sculpt: Blender, Zbrush - Retopology: SpeedRetopo - UV: RizomUV (Texel density: 7.8-8.2 ppu) - Baking: Marmoset Toolbag - Texturing: Substance Painter - Render: Marmoset Toolbag Link to the artstation post
Hi all Here's a character, based on one of Svetlin Velinov's paintings, I've been working on for a while now. Some of you started critiquing it in my portfolio thread, so here's your chance to really tear it apart. :) I just want to point out that the hair is a rough mockup right now, and the backpack hasn't been touched…
This is my first completed model... I always seem to give up just after modeling something. I think it looks pretty good, but please by all means hack it up in pieces if you see things wrong with it. Also, its rendered in Marmoset. Thanks,
finally finished it ~9400 trinagulated polygons, 1x 2048 (diffuse,specular,normal,alpha,reflection) I'm too laizy to fix the problem, maya has with mirrored normalmaps, therefore please ignore the seams comments please
Here's a preview for a character for my own game project I'm working on. Right now she's at 3758 tri's and I was going for under 4k or under. I'll post some more pics when I get the high resolution and the normal map done. Concept: Renders:
Hello my name is Jacob and I am a student at Lynn University, I'm currently in my portfolio class where I have to make a character. Feedback would be very much appreciated. I do not own the this image, the name of the artist is below. Artist Name: Yutaka Toguchi (Kindcoffe) - https://www.artstation.com/artwork/weOEY My…
Here are some models I recently completed for the "Salvation Prophecy" http://www.salvationprophecy.com from concept art by Max Kulich. This is probably the first hard surface modelling I've had a go at. http://www.wazgrafix.com
Hey there I'm an animator. And there are many of you out there wishing to bump up the quality of the stuff in your game or mod. I'm the perfect hired gun to help you out. Check out my stuff and if you need me, give us the signal. http://mattlefferts.com matt.lefferts@gmail.com
A small practise on my free time, it took me about 2-3 hours and the goal was to do somthing quick yet good enough that it could fit in a bigger environment scene. Maybe I will do the hole station after that who knows. https://www.artstation.com/artwork/qwKny