Easy. Just create cylinder with enough sides. The barrel cover has 8 holes, and I used 4 polygons for one hole. so the cylinder needs 32 polygons. Create the holes with 10 similar polygons using the inset function on the 4 polygons and align them... Thanks. I thought about creating one, maybe in the future.
KMac - That is why you have a low polygon mesh to apply the normal map from the high polygon to the low polygon. That's why you should have sculpted on your low polygon mesh, whether in Mudbox or zBrush, baked out normal map from high resolution, then you simply apply it to your low resolution. In my opinion; I would go…
I'm sure many of you have encountered where you have polygons that are non-planar, to some they wouldn't care. Moving those polygons along an axis will deform the object, not a desired method. Usually those polygons will simply require slight movement; doing this manually causes a domino effect whereas other polygons…
Hey guys, I have been studying Genshin Impact's 3D model and their polygon seems to be a little different compared to normal 3d modelling that I'm used to. As I know most of the 3D software(Maya/Blender)'s polygon are in squarish pattern even if it is tilted and wouldn't pick a weird angle to create their polygons due to…