Not sure if this is the right place to ask this, and if not, I apologize. I'm planning on going to GDC next month, and I was wondering if Allegorithmic's talk will also have some content for people who have an intermediate PBR experience or if it's just intended for beginners / artists who come from a non-PBR workflow.…
Hi Im trying to wrap my head around PBR without luck. My biggest problem is visiulizing it. Could anyone post a set of textures that are PBR ready so that i can see more or less how it looks? Any help would be appriciated !!
[FONT="]Hi,[/FONT] [FONT="] [/FONT] [FONT="]Just watched the main [FONT="]t[/FONT]utorials concerning Substance Painter and got some [FONT="]q[/FONT]uestions regarding PBR and Shaders.[/FONT] [FONT="] [/FONT] [FONT="]The PBR system is based on the roughness/metalness workflow, so I'm asking…
It isnt just good, it is by far best PBR painting software if you ask me and i tried pretty much all of them. Is it worth upgrading just to have PBR painting features? YES. I love UV/retopo tools of 3d coat, i think software was worth buying before just for that, but upgrading only for PBR is defenetly worth it. Advantage…
Everything you need to know: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice https://www.allegorithmic.com/pbr-guide
Hello mates ! Just finished updating my Alice with PBR in CryEngine. Here goes: And as always a little video for fun. :D [ame=" https://www.youtube.com/watch?v=c4XlmhDZn28"]Alice ( Monster Girl Quest) PBR Update - YouTube[/ame]
this is gonna be my first shot at PBR, I read a lot about it but never actually played around it. This is gonna be showcased through UE4, and probably playing around metalness workflow. You can absolutely critique my work. Feel free to do so :) About : Okay so my goal is to get to know PBR and its workflow. My goal is to…
In the past with engines that did not use PBR, I'd usually use source photographs and chop up textures in Photoshop and overlay them on a baked AO. Then I'd run Crazybump to generate the normal and specular maps. However this technique doesn't really seem effective with the new material setup in Unreal 4. What is the…
So in an effort to try learn some proper pbr stuff, im making this head. any crits are welcome, especially pbr and material related, but also overall forms and design. thanks!
Can anyone explain where Unity 5 is with PBR systems? Is it still being worked out or are there definite solutions? All I can find is this; http://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/ I can't find much on it at youtube, which sucreated PBR with Unreal and Marmoset, both had…