I am having an issue with maya that when my persp camera is placed near an object it cannot select that object and instead selects an object behind it. It works however if there are no other objects behind it. This is a problem though when working on small detail meshes. The problem is resolved when I enable camera based…
Try it using the object space version of the same modifier. The main difference between the world-space version of Camera Map and the object-space version is that, when you move the camera or the object using the object-space version, the object becomes visible, because the UVW coordinates are fixed to the object's local…
I mean something like speed tree etc. With "cards" rotating to camera vector? Do they have to be separate objects , gazilion of them really ? Can it work in sub-object level with groups of such rotating "cards" be one object ?
Well I hope they get rid of the bug where I can't select an object in the object list, or where I can't select an object and that object is also hidden...
I just noticed, Max7 now says "2 objects selected" when you select more than one, in the little box that usually displays the object name when you have just 1 object selected. Was this in Max6, or have they just put it in for 7? I always hated that it just said "Multiple object selected" whenever you selected more than one…
How are you linking the hair object to the controller object? Direct transform connections, expressions, constraints, or something else? Is the hair object a child of another object that is not aligned to world space?
I hope this makes sense, but in the AnimSet Editor, is there a way to preview sub assembly objects? For example if I have a CAR object with sockets for the tires. I can preview mesh and I see the tires with no issues. However, if I have sockets on the TIRE object where the lug nuts are supposed to be, I can't see it when I…