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[Newbie] Retain the Transform/Rotation Values of Object after Import?

bentraje
polycounter lvl 7
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bentraje polycounter lvl 7

Hi,

Whenever, I import an object (say with a position of 50,100,20) to Unreal, the object axis snaps back to 0,0,0 or the ground. Is there a way to maintain those 50,100,20?

The reason is I'm trying to import a lot of wall picture frames to unreal and I already blocked out the position in Maya.

I would like to
(1) Import a dummy object to unreal,
(2) Import the actual frames and duplicate them
(3) Have a the actual frame be a child of the dummy object.
(4) Zero out the position. So the frame inherits the dummy objects position

Again, the problem is in number 4 since the dummy object upon import is in 0,0,0 rather than the actual position in Maya

Is there a way around this?

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