Hello. Is it possible to export an OBJ/FBX from marmoset4? It is extracted only by a tris. Has anyone ever succeeded in getting a quads? Is that possible? mamorset file > export > model file >>> import into max Thanks in advance for any help!!
Well i'm not doing exactly that, read too quickly ^^ I detach all shells that are in the 0-1 square. But it looks like you made the right thing. The only trick i use is from Jorge "Polytools" Rodriguez. I convert uvs to a trimesh, because mesh are faster to deal with than uvs, not to mention unwrap modifier. Also you could…
the programmer im working with needs to figure out how to read Obj (and i geus .mat)files for importing to our porco scene. any one got any export/import scripts for them. if not any ideas for other file formats that will export texture coords, materials (enviro) and vertex colour info.
please i need help after 3d modeling package had done geometry image .which format is saved in computer,does geometry image have .obj format or jpeg or other format?
Hey guys, Someone just gave me a 3D model to play with. Problem is, it's a .pose file tag (which I'm assuming means that it exported from Poser). Since I don't have that program (and the person who sent it went AWOL), is there anyway I can convert this model to at least an .obj? With all the UVs in place, if that's too…
hi, i'm trying to export to obj a model i created in max, but, something is wrong because it stays too much time in "preparing normals and.." and it doesn't move on, for too much time
Hi all, so fbx or obj type of files, in doubt when importing files from 3dsmax into keyshot for quick render. Are there any pros and cons ? any advices?