I got a few question on modular modeling that maybe you guys can answer. 1). what measurements do i use when making my modular models? 2). what type of texture maps do you guys recommend, like on texture for tile textures and another for details or a big texture for everything? 3). what unwrap technique do i use on modular…
Hi guys. Just got a few questions about modularity. I'm using ue4 at the moment, but I guess this applies to any engine. So using this as an example. Its still early and rough, but its enough for this: How would you approach it when working modular? I originally had the floor and walls all made up of 500 x 500 unreal unit…
Hey everyone! Today I start working on another environment. It will be a modular corridor with modular rooms in the style of Star Citizen and Deus Ex. I also plan to increase the number of props in comparison with previous works. The main emphasis in this environment as before will be on modularity and customization. Key…
Hey, this is my first thread here so I'm pretty nervous ~I've tried searching the forums for help but couldn't find anything specific on this. I'm starting a University project (currently doing some research) on how to create modular characters for the DS, I've done some modular character work for the Unreal engine so I…
I'm probably going to be called names for asking this but... I was checking out this video on planning and making modular environments and the author is showing a modular city he made (at 32') mentioning vertex coloring. I don't understand how this can work for a modular set; if you're painting vertex in your 3d package on…
Hello! I've been getting started making a 1920s beaux arts style modular kit. I'm new to modular kit making and am learning as I go - so if there is any insight on any improvements to be made, better techniques, or feedback on anything, please let me know! I will appreciate any guidance. Thank you! Moodboad: Modular Kit:…
Latest: Unity: Original Post: Hi there folks, In the past few days I've been reading articles and tutorials on modularity. I started planning my own modular set, and trying everything I've read about. I have a question about the texturing of the set. I saw that a lot of people like to create the texture and then unwrap the…
As I see it there are two ways of going about modular construction... you build the whole building out of modular pieces in Maya, and import it as a building. Ok, by their very nature buildings are modular. So, when modeling a building you will break it up into it's repeating elements. However, the ground level will be…
Hey everyone! I'm new to Polycount, and I hope this is the place for this kind of post. I'm an aspiring 3D game artist and my current project is a Sci-Fi, modular environment pack (interior pieces mostly). I've found quite a few resources to help me understand how the workflow for modular assets should go, but I could…
So I've started making a modern modular building. Seems like a must have piece for a portfolio according to the agencies I speak to. I have a pretty good idea how to go about it. One thing worries me though, and thats which way to do the detail work- mainly the bricks. So I made a modular window section and I need to make…