Greetings everybody, I have a question regarding to normal map re-rendering for a merged group of objects: The task is: There is a group of objects, each with itsown normal map, what is needed is to merge them into one, update UVWS and tranfer information from exsisting maps to a new one. To perform that I attached all…
I am in love with both of the characters in Overwatch so I thought i would create a mash up of both! I then progressed onto highpoly I added additional parts to the upper section of the mech to help with the glide. Lowpoly I'm excited to push onto the texturing and presenting in Unreal Engine 4. C&C welcome.
Update: Fin. Morning, Happy new year all, time to start a new character and get the folio updated. Its been a while since i've worked on a female character so I got an inspiration sheet together to help determine my approach. I like the idea of trying to blend a current age character with some sci-fi elements (without…
Hi, please take my apology if this had been explained already before but there is so much information out there that one can easily get lost and I am also new to Polycount. I am very new to 3D modeling and ZBrush in general and I have been trying my best with all the tutorials possible but I am still not getting very clear…
In my experience, individual game artists are usually friendly and collaborative. There are always a few people who act like gatekeepers and want other people to "prove themselves" or try to hide information to prevent competition, but in my experience that type of individual is rare, and those @$$holes exist in every…
wheres the black with green face shirt? seems like an obvious choice. Either way I will defiantly have to get my hands on some PC merch soon. Never enjoy paying 30 bucks for just a tee-shirt but then again I am a cheap ass sometimes.
What would be the best way to merge all 3 pieces here so the two top angled cylinders (1 & 2) join at the middle and converge into the base (3) Thanks! Edit: in maya btw