Hi! I’m an experienced Unity developer looking to form a small remote team to create and release our own commercial indie game. I have over 15 years of game-development experience, primarily as a programmer, lead developer and project lead. I’ve worked on released indie titles, high-profile mobile projects and many other…
Hey, I know that this is a fairly common-ish topic for gamers, but this weekend I got the privilege to go to (and present at) a seminar at Simon Fraser University concerning educational simulations and games. We've all seen the gamers side of the story, so it was fairly interesting for me to see what some universities and…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
A lot of people speculating on Concords faliure being about how the game looks, but maybe there's just too many games. At the same time Concord came out Spectre Divided and Deadlock open beta started (both free). These multiplayer games are also starting to look a lot similar gameplaywise, maybe paid reskined Overwatchs…
So I took the time out to ask all my nieces and nephews in my rather large extended family this question and some of their friends. The age group ranges from about 10ish up to 18ish. The answer was a resounding no pretty much all-round, its all still new to them, theres a ton of choices, and game stores still feel like…
Good evening dear friendsI have an idea for a new, interesting and rare computer game and I am looking to recruit a team of developers, graphic designers, etc. to build this game. I am looking for unpaid volunteers to make this gameIs anyone willing to take up the gauntlet and help me with this?Note: I am just the idea…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…