https://magazine.substance3d.com/gears-5-leveraging-the-power-of-the-substance-toolset-with-the-coalition/ Gears 5: Leveraging the Power of the Substance Toolset with The Coalition
Hi everyone, Got Unity 5, have updated a project from 4.6 which was using skyshop. It seems that Unity 5 does what I need it to do out the bag but just in case as I've not read it anywhere else, is there now no need for skyshop in terms of IBL and the corresponding shaders? On a side note, please view this previous thread…
My wood projection substance node is now live on the Unity asset store. The first 5 replies to this thread get a free voucher. Substance Designer 5 is required for this node.
Maybe someone else can give a more technical answer but this is how I understood it, normal maps are basicly encoded in a certain way, and it needs to be decoded. Maybe a bit stupid to explain it like this and probably doesn't make that much sense but: Synced would be: Baking: 5+5=10 Renderer: there is a 10 here, so that…