Epic has just released the August 2011 version of UDK, loaded with shiny new features, along with a video to show them off. https://www.youtube.com/watch?v=n6UkNN-LRi0 View the complete list of updates here - http://www.udk.com/news-beta-aug2011 And discuss them here - http://www.polycount.com/forum/showthread.php?t=88024…
While they did take the links down, they still host the files. So you can just take an existing link and modify it for whatever version you want. Here is August 2011: http://download.udk.com/UDKInstall-2011-08-BETA.exe
Our studio is at the right place in our schedule to upgrade Max. We've been using 2009, but we need at least 2010 so we can use the latest FBX (2009 iasn't supported any more). I'm curious about others' experiences with the latest release. 2012 is on its 2nd service pack... does it seem fairly solid, or is it worse than…
The quality of that video is pretty bad, its hard to tell if the gizmo is actually highlighting the vert or if you're grabbing an axis. If you hover over the center of the gizmo it should unhighlight all of the axis and put a little circle around the vert, then you click and can drag it around. Which is the core difference…
Hey all! I'm trying to use Transfer Maps in Maya 2011 but when I click the button nothing happens. Here us the result form the command window after I click the button: performSurfaceSampling 1;(u"C:/Users/JackyBoy/Documents/maya/projects/ChatsworthPillar/textures\\").replace("\\","/");# Result:…
Hello guys! I don't know if this is right place for this question, but I already search the net and hadn't found an answer. Any help will be appreciated. I want to rotate this object around the working pivot in way that the vertex in the diagram will snap to the y axis. Is that possible in 3ds Max 2011? Thanks, Jerome
Just getting around to giving Max 2011 a shot, and got a few questions: 1. Is their a way to dissable the new type of option boxes for poly modeling tools and use the old style ones instead? Their was a thread a while ago on the subject but I dont think anyone had found a solution yet. 2. For viewport canvas Is their a way…
I have noticed an annoying difference in how the "To Edge Loop" tool works since making the jump from Maya 2011 to Maya 2015. It no longer selects the complete loop. My question is, can this be changed back to the old behavior? I have uploaded a short video showing the difference. [ame]…