Hey Everyone, minor issue here. I currently have 5 diffuse textures and 5 lightmaps corresponding to the meshes used for the Diffuse, however I need to combine all of the lightmaps into 1 lightmap, while keeping the 5 seperate diffuse maps. Currently each set of meshes has two uv channels one for diffuse and the other for…
Hi there fellow Polycount members! My name is Antonio Karlsson , and I am a student at the PlayGroundSquad University in Falun, Sweden. We are doing basic video game characters, and we have just spent about 4 days to create a game character which should have game friendly topology. I was told to go to the Polycount forums…
Hey guys I am having a big problem with speed tree. When I try to import the srt file into UDK, the Import fails. This is very frustrating as I am trying to create a jungle scene. On another form I saw that it may be a speed tree preset problem though I have no idea what that is referencing? This is not the import does not…
Hello there ! I rencently released two packs that could be handy to all of you doing characters for game and having the need to details them quickly and efficiently. The first one is a tiled package that contain 30 maps in 1k with different skin pores and details, perfect for real time and to use in offline renderer to…
We are currently working on a mobile game, requiring hand painted textures for our environments. A very light PBR look is acceptable. As long as it matches the rest of our game assets. We have around eight existing trees that we would like improved textures for: Birch Conifer 01 Conifer 02 Hanging Plant Oak Tree 01 Tree 02…
Hello Folks it's a head study Feel Free C&C link https://www.artstation.com/artwork/3R0gB<br><img src="https://cdna.artstation.com/p/assets/images/images/013/061/040/large/hosam-magdy-zbrush-pbr-render-0.jpg?1537883996" alt="" title="Image:…
Hey everyone! Destiny was released just a few weeks ago and it's been a hell of a ride. We are creating this thread as a central location for artists of various disciplines at Bungie to show off some of their awesome work. I will also create some "reserve" posts to links to Bungie artists' work if they post later and get…
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…
I have Maya LT 2018.3 and Unreal Engine 4.19. I have a skeletal mesh character with a base mesh and 4 LOD. They are all skinned to same skeleton and control rig. I exported using FBX 2016/2017 inside of Game Exporter in Maya LT. When I import to UE4, I checked "Import LODs" and the base mesh looks great with the material…
http://techland.time.com/2012/01/19/feds-shut-down-megaupload-com-file-sharing-website/ " One of the world’s largest file-sharing sites was shut down Thursday, and its founder and several company executives were charged with violating piracy laws, federal prosecutors said. An indictment accuses Megaupload.com of costing…