[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] https://cdnb.artstation.com/p/assets/images/images/009/216/221/large/sebastian-bielecki-001-display-lowpoly-renders-1.jpg?1517763033">
This is old. I knew about 616 back when I was a teen. The best one is the bar code containing '666' But as all progammers know 666 is not 666 it's 667 because computers count zero. 000 is the first, 001 is second...etc.
For those who aren't aware, Penny Arcades annual charity for Children's hospitals across the globe is happening. If you can't donate yourself, I'd say the second best thing to do would be to encourage the studio/company you work for to donate. http://www.childsplaycharity.org/
Not really no. Because they perform culling which determines what can be seen, so you have to balance batching and individually drawing each object. Like I said for a whole house it doesnt make sense, you will never see all of it. You are only batching static objects as well. So in an FPS online, you never usually see all…
We just put in new wood floors yesterday, and the cats were in the bedroom...or so I thought. That night, ALL night, meows were coming from UNDER our brand new floor. The pictures in the link below show the rescue. www.subshape.com/catrescue.html B
http://www.geevee.com/index.php?p=viewvideo&v=6231 Better quality .avi - http://cor.planetquake.gamespy.com/codered/files/aatrailer1.avi New release in a week or so Too much new stuff/changes to even bother listing here. http://red.planetarena.org
First of all awesome, its a Supra! Now for automotive work you model the car mid poly, I have never seen automotive work going through high and low poly. Due to the nature of car's curvature shifts and mostly flat areas. Usually you bake the mid poly car onto itself to get the required maps. Having said that vehicles that…
The year is nearly out, lets see where all those Polycount posts were written from! The majority of mine were done right here... (this is also wear I get my fills of gibs from my nightly TF2 matchs!):