Yeah Except you just added another 6 polycount triangulating it. which is alot slower than your original 6 polycount :) 12 polycount triangulating it isnt good. not good at all
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Kind of surprised that I haven't seen any PolyCounters from Valve on here, especially considering the relationship between the PolyCount community and Valve itself! Where are you all at? :)
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
For the past two years we have released the popular 'Polycount Recap Collection'; a folder stuffed with every piece of art work featured in our Polycount Recaps over the course of a year. Well we're not ones to break tradition, so for the third year running the team is happy to release the Polycount Recap Collection 2014.…