Hi. So decals are disappearing when shadows are baked on them, looks like this searched a bit and found someone with the same issue >>> https://answers.unrealengine.com/questions/25508/decals-not-rendered-without-direct-lighting.html he got a reply which apparently worked but im not having any luck did a search for…
This seams to have happened over night because yesterday everything was fine. I cant see decals in the editor when I place them. To make sure it wasn't me doing something funky I checked and the decals in the ExampleMap.udk that comes with the engine, they aren't visible either. But when I play my map or the ExampleMap in…
So i'm working on a project thats going to have a lot of grafitti on walls, but i can't seem to get the decals right. I tried googling it and found some things about it, but when i try to set my material to Dbuffer Translucent the decals disappear completely. As you can see in the first screenshot the tag and piece decal…
Hi, Deferred Decals (submesh) and Custom Normals are getting industry standard, so I'm interested if Marmoset will support Deferred Materials in the upcoming versions? Thx
decals\damage decals? http://docs.cryengine.com/display/SDKDOC2/Using+Decals+for+Destroyed+Structures tbh not sure I understand your problem. Try a paintover showing where you want your mats. arrows are not super clear
Hello, I'm looking for a tutorial that explains how to create a material with a sheet of decals and how to apply them in the editor. I searched in this forum and there are posts that explains why is better to use sheets in decals but I can't figure how to do them in UE4. Can anyone help me?
Also don't forget about decals and mesh decals, they can really help quite a bit. https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/HowTo/MeshDecals https://docs.unrealengine.com/en-us/Resources/ContentExamples/Decals/1_1