How can I improve the topology especially around the nose. It's getting a bit messy and more complicated to manage the geometry. There are some poles created which is a bad sign and the smoothing doesn't look good either at a certain point. The level of polygon density around the nose is about satisfactory for what I want…
I am hoping to create a medieval fantasy style town and surrounding landscape in unreal engine. I created the landscape in Worldmachine and used a procedurally texturing material to texture it based on incline. I also created a system of modular pieces to create these early versions of the houses. All feedback is…
Hi all My name is Jason Theaker and I'm reaching out from the Animation Program at the University of Bradford. I'm conducting research to understand why students choose specific programs and universities and what factors are important to them. Could I ask for your help? I've created a questionnaire to gather students'…
I suppose you could create a toggle for this option and map that onto a hotkey, put it into a sculpting pie menu or execute it as a script that runs when you activate sculpt mode as well as untoggle it again on exit? If you activate 'Developer Extras' 'Python tooltips' from the 'Interface' page of the preferences you can…
Hi guys new here, thanks for having me. Been working on my modelling skills, I enjoy sculpting. I created this model hand to test my skills and I would love your pro feed back if you can. Any tips or advice will help, thank you.
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…
What would be the best method of getting started on creating a pile of rubble & debris inside of Maya for use in UE4 games? How would the models be created? Multiple meshes combined with a single UV map? How would the texture be created?