Greetings everyone! It's day 38 of my 180-day journey to improve my topology skills, and I'm excited to share my progress with you. Today, I completed a topotalk video, which taught me that there is something to learn from every shape. I decided to challenge myself by modeling a simple key, which was both frustrating and…
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…
Hi All, So I've recently tried my hand at 3D modelling and I'm not happy with my results so I've decided to seek out someone who is better than myself. A little run down, it's a video game I'm making and I require an enviornment to be made (Which can probably be reused in each level) and a character that the player…
Hello! A bit about me: I'm an aspiring 3D Artist. I have mostly focused on environments for games, and I have been looking for the time and motivation to work on characters (from design, to fully textured). Due to my qualifications, I also have experience in animation and also sound design to an extent. Since I am still…
Hope Everyone is enjoying there weekend! Here I'm working on a project for class that will be complete in roughly 3 weeks and some screenshots of the work as of this moment. I haven't had much time to post my earlier progress, but do have a PDF to show the progress of the project with notes of struggles I came across and…
Holy moly, no progress bar? no UI? Sorry, I know beggars can't be choosers. Don't know how long this is supposed to take. Did I just hang max, or is it just taking a while to process? I imagine the latter, but how long is long? Guess I'll just have to wait it out, or End Process on it.
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
it's mainly because this seems to give you more functions: Post Process Editor User Guide I wanted to overlay film grain & scratches using a post processing material my original intent was to have kismet modify the post process effect during a silent hill-like transition I'm working on but things have turned out so…