Sharing WIP new updates on my project. I created custom concrete floor textures and modular concrete blocks, and refined the ambiance to strengthen the mood and overall atmosphere. Still polishing materials, lighting, and storytelling — more updates soo n.
Weekly Update #12 Hello and welcome everyone! This week I wanted to talk about a pretty common theme in 3D modeling: modularity. In Strawhart we use a modular approach to building levels. For those of you not familiar, it means that all of our major scene geometry snaps to a grid using predefined increments, and can be…
Thanks for the replies. Definitely clears some things up. One more question regarding the Substance texture linked above...I think I wasn't clear. I have been doing game art for a while now. I have built modular kits before, and have made textures in Substance Designer to apply to these modular pieces. Sometimes multiple…
just a lil scene im bustin out to get started on some personal work for once. ~8-9 hours in so far. just roughing out the main textures, all are 1st pass with no proper specs. gonna have a huge amount of piled rubble from the ceiling on the floor as soon as i get to it. kinda generic so far but its mainly an exercise in…
but i dont know how to make it modular. just having few assets for walls, and floors, that wont make it. that works for a house i think. with walls looking all the same . but not here. here look at the first pic, the 1. that is a hero asset. i cannot make this modularly inside ue. just no. i want all the nice bevels u see…
Today I worked on sculpting some wear and tear to so modular assets and baking the normal maps on to the low poly versions. I had never used marmoset before. It was fun to play around with. I also started working on my first material in Substance Designer.
Hello! I'm creating an environment piece of an advanced military compound for my portfolio. Something in the style of the motherbase from MGSV or the tanker incident from MGS2. Many of my reference photos are derived from these games, but also some from Battlefield 2042 and Cyberpunk 2077. I want the environment to give…
Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
Maybe this might show more steps... https://www.youtube.com/watch?v=RYa8khHlbhY You have to block out the large shapes first. Try to make it modular. For the edges it depends. This I would do last once you have the main pieces that you are going to break up. Once you have your modular parts bring into your sculpting…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…