So what you want is to dock a floater window you did? If so, what you have to do is: 1) Create a Dialog or a Rollout Floater. You can use the UI you generated using the Visual MAXScript Editor. 2) Register that using cui.RegisterDialogBar. 3) Once you have registered that floater, it's able to be docked using…
Man this is awesome, you are just knocking out work left and right. The underside of the mech is crazy. On your post about not using a cage how then do you capture the detail of your floaters? I was under the impression that you needed a cage if you had floaters.