I am working on a balrog model in my spare time. I did a quick render and concept from the 3d model first and now continuing with the model itself. C&C are welcome..
Hello Guys, This is a model I created in Maya. Please give your precious feedback and let me know what do you think about it. Below is the reference on which this model is created.
Use the character you have modeled as a reference. Decide what you like about the design, research your subject and make a kickass character using this model and what you have learned from it as a guide. Models made from tutorials don't really make a splash in portfolio land.
Hi! Based on your posts until now, I get the impression you want to run before you can walk. I would repeat what was suggested to you in another thread: Create a car model start to finish. Probably a step before that is to decide weather you target pre-rendered or real-time (not a vehicle artist, but by looking at recent…
Hello Polycount!! I am slowly learning new things with 3dsmax :) and i am loving it! I am here today with a small Favor to ask, This is the first image of the model, It is a front view This is a back view of the Model This is a Top view of the model This is a Bottom view of the model The next 2 images are Random angled…
I was wondering if there is a good way to bake in the detail from a high res model to low poly one. I'm not refering to normal mapping. Let say you model a hi poly tank, with the intention of using it to generate the texture of a low poly model. You take the time to model the bevels so it catches the highlights and all…
model I've recently read and reread the book Ready Player One and decided that I would make a series of models based on the scenes that are in the book and or just models. This is the first of several models. I am also planning to maybe make a short game around all the models that I will produce. Hope you guys like it.…
Hello, here is the latest model I created, and I'm struggling to pinpoint the issues within it , any help is greatly appreciated https://www.artstation.com/artwork/DvJyAG
So I'm fairly new to 3D modeling and as I want to learn to model buildings in general I was wondering if I should be using the "Smooth Mesh Preview" in Maya at all or not? When it comes to modeling houses, bridges etc. is it ok to not bother about smooth mesh and model things "as they are"?
Am working on a customized HK-416 rifle. I have just finished the highpoly model of it and still working on its lowpoly. Most of the model is modeled traditionally with sub-d modeling inside 3ds max and then got everything polished in Zbrush. Your feedback regarding anything is always appreciated!.