guys how do you create a tornado in maya that look like sandman's sandstorm in spiderman shattered dimension? [ame] http://www.youtube.com/watch?v=XgiyTNDxmWg[/ame] heres another one [ame]http://www.youtube.com/watch?v=4I02...feature=related[/ame]
Why must I subdivided edges on a mesh to get a acceptable results from a vertex map ? The method to create a vertex map as most know on a mesh is Lighting/Shading > Assign New Bake Set > Vertex Map, can't you see a vertex map in the viewport ?
Hello everyone! I'm new to quixel suite and I'm looking for someone nice to explain if/how you can create a ddo custom material completely without a mesh, Id map. I just want to make a albedo texture in photoshop, convert it to a normal and then work with it in ddo. Export these and use them in engine. Is this possible?…
Hi there If you are seeking an active energetic full-of enthusiasm programmer with a strong passion to create and innovate in video games, a man with a deep understanding of the domain, equipped with the skills and tools to create the state of the art, using the state of the art technology, then please look at me and give…
I started learning 3D a couple of years ago, and you know what? It makes me a bit sad that I never got to experience communities like CGSociety, CGHub, and other platforms where so many amazing artists started from scratch and grew into professionals. Unfortunately, I don't think ArtStation comes close, mainly because it's…
Hey! I was wondering if someone knows how to make water for aquariums or to fill these tubes When I create a water volume, it's only a transparent water plane basically It looks like this What I want to achieve, is that it's actually filled with water. Now I only get the "under water" effect if I place my camera right…
We have a small team with game project on unity and we are working on 2d adventure/rpg game. Right now development part is almost done and we need 2d artist to create sprites for creatures, location pictures etc. We are looking for responsible person with possible experience and with volition to work. Here are few game…
I was wondering if there was any downside to having intersecting geometry or whether it's best to have only floating when creating high poly models for normal mapping.