I'd recommend bent vertex normals, and some vertex color ambient occlusion. http://wiki.polycount.com/wiki/Foliage#Vertex_Normals An old example (could use better textures):
Awesome, thank you Swordslayer. To clarify for anyone who's not used to European numbers, #{1,5,25} is the vert number so you could sub this for 923 for example to select vert 923.
We are looking for a talented sculptor, low poly modeler and hand painted/stylized texture artist. If you are an experienced freelancer and have a strong portfolio, please send me a message with some examples of your work.
hello, i'm serious, there are mosquitos now adays, why for example they bite more when you are attacking a boss in a game console, is this because the body makes adrenaline which gravitates insects in someway we don't know about?
Hi guys i was wondering if anyone knew of any free/ premium PSD to TGA exporters out there which can export a certain group, for example gloss, as the alpha of your specular in a similar way to how DDO can do it. Thanks.
http://cast3d.org/ :thumbup: example at the page bottom http://cast3d.org/intro i use blender, but didn't do stuff like this before , what do you think ? i use linux , do i need to compile this ? , how ?
Sup guys, i have some trouble in SD with my plane. For example my plane is very glossy. I can try changing material but it doesnt work for me, can u help me ? Cheers B)
Normally I don't really care about keyboards, my current one is just a basic 104 key one with nothing fancy on it and even though I'm a huge fan of hotkeys for everything, I was never really interested in the gaming keyboards that had a bunch of useful macro-able keys. However I just stumbled upon this! Razer Anansi…
Can you show an example of this? Cuz this is usually done by drawing into a render target that is centered on the player, and moves with him. So this kind of effects can only appear around the player.
Standout job :+1: a prime example that for me embodies both attention to detail and hard surface modeling finesse, also can't help myself ogling those bevels, too :)