Well it's a decent start, I think you have a good base that you can tweak without much hassle. What do your leaf flats look like? I'm seeing totally flat color on the undersides, and the top sides look pretty washed out too. Instead you might want to go with totally-emissive leaf planes, and on the undersides use a…
Quick update with where I'm at: The foliage on the tree is just regular meshes - no SpeedTree. Currently it's using a SimpleGrassWind paramater with lerps for all values to give it some randomness. Super easy to implement, but the results look like the tree is kind of... squirming? I plan on redoing the wind effect via…
Soooo it's been awhile since I've updated, a lot of things got in the way, work, life, relationships. But I did recently attended GDC and got massive eye opening advice on my work (which I don't have much of yet) from a lot of people in the industry. So basically I went back and re-worked this project to make it more my…
Ok onto trees, the next new program, speedtree. I started by downloading the Free ‘Sample Trees package’ to load and use as a base, as I was aiming for an alpine environment so I used the Conifer as a base to get started and learn abit about the program. After getting to grips with as many of the settings as I felt was…
@"Eric Chadwick" So as far as the models and textures go nothing is from the asset store, we use the asset store for systems that save us time like water, weather systems and shaders. I did buy some diffuse textures for grass but I had to change so much to them and create extra textures to get them to work with other…
Hi all, I am finally at a point that I feel I am ready to make my first post for critique! I have been working on this small environment to polish my composition, lighting and foliage skills. The inspiration for this project was initially Tim Simpson's video series that documented his entry for the Feudal Japan Artstation…
Escape Studios are looking for Game Art Lecturers / Tutors to teach our undergraduate games art students. Our mission is simple, helping our students to create stunning game art covering the areas of Props, Environments, Lighting, Animation for Environments and Realtime-FX. We are looking for Game Artists with a broad…
So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
Hey Everyone, . I had made a Snow shader and therefore i wanted to showcase it with an environment. It is rendered in Unreal Engine 4. Few of the Foliage is brought in through Speedtree. Because I am still a student and it is my first ever Shader so it was quite challenging at first but I learned a lot and i will try to…
If you're currently paying your employees, it might be better just to pay for whatever software package they are most comfortable and efficient in for what your needs are versus going for free software (unless they're comfortable in blender, in which case no worries) Monthly subs can be canceled at anytime when you don't…