[UE4] WIP Japanese Forest - Looking for feedback

Hi all,
I am finally at a point that I feel I am ready to make my first post for critique! I have been working on this small environment to polish my composition, lighting and foliage skills.



The inspiration for this project was initially Tim Simpson's video series that documented his entry for the Feudal Japan Artstation Challenge but as I began to do more research into the other entries for the challenge I was pretty much inspired by most of the entries!


I wanted to practice composition in this environment as I felt that was something I was lacking, which is why I wanted to keep things simple. I chose the Torii Gate as a centrepiece to guide the eye and to set scene at a glance. I wanted to create an eerie feel with the fog around the outsides of the scene with contrasting warm lights going up the path and through the gate. This was my first attempt at lighting an outdoor scene which might explain the overabundance of fog, however I quite like the effect that this gives. This is also my first attempt at foliage creation, which I also kept simple as to limit the amount of things that could go wrong.



The mud texture is from Substance Source
The ground texture was taken from Megascans
The grass was originally taken from Megascans then edited in 3DS Max then UE4 to achieve the end result

This was my first attempt at creating an outdoor environment so I am open to any and all critique! Thanks :)

Software used: 3DS Max, Substance Painter, Speedtree, UE4, ZBrush
Also feel free to check out my Artstation if you have the time: Jordan Dalrymple

Links to inspiration images:
Tim Simpson
Erwan Barbarin
Ahmet Bluhm
Rudy Lamotte

Replies

Sign In or Register to comment.