Minmoose: Thanks moose. I have been scouring for some tutorials and came upon some sweet videos the other night. I will have to watch them thoroughly over and over. It does seem like an artform on it's own. One question I have already, if we take the lighthouse model as an example, I know the main body of the lighthouse…
remember to work in big steps man. it's important to see the forest through the trees and approach texturing in some reasonable steps. metal is particularly easy to get frustrated with while texturing, because so much of the final result lies in its specular. the one way ticket to working in circles on a tricky texture is…
There are more angles than 90 degree angels - at the moment practically every polygon in your model is a perfect rectangle. You can use less polygons to make the same shapes if you start to make them work for you. Here is an old tutorial that I wrote. I hope that it can help you little in this aspect.…
http://www.immortalknightz.com/tutorials/UT3CustomChars/index.html :) Hi, my name is Knut by the way. I'm new here etc. I got my character in-engine, and he moves in the character selection screen (turning head, moving fingers etc) but not in the actual game. Edit: In fact after I installed UT3patch2 just now, cleaned up…
I started going to the Art Institute in 2012 with the intention of becoming an Environment Artist. I only stayed there for a year and a half and I'm 50,000 in debt. That's with scholarships. I didn't make any connections there, and after watching a few tutorials, found myself knowing more than my professors did. I began to…
Hey guys, I need help! I made hair in Xgen for a model that i want to render in Marmoset Toolbag 3. How do i export the hair? Before Xgen I made some fiber-mesh hair in ZBrush but it looked like shit in Marmoset. I will include that too (picture 2 and 3). It was 4.5 million polygons as well, so it wasn't ideal. For Xgen i…
Basically, I'm working with a friend on a tutorial project for the C4 game engine. The tutorial explains how to texture an object using Gimp, notably an object with glass, and glowing parts. So, something scifi-ish would probably fit that theme. The model will be freely distributed to users who use C4, and can be used in…
Hello Polycount in need of a hand once again. I have been asked to do a character art test. They have given me a this concept and told me to just do the high-poly and texture in 2-3days. So the concept throws up some areas that I am unsure the best way to approach. So I looking for your advice on the following parts. 1.Fur…
So I changed my style sheet that is more concise and revolves more into doing the underwater tunnel. There's a breakdown of how I will set the scene up. Last but not least, working on water and caustic materials/decals 1- Since the scene is based on the view of a player, I decided to make an underwater tunnel that leads to…