Is there a way to bake cavity maps in marmoset? I've read somewhere you can get a cavity map with the ambient occlusion baker with the right settings, as its the same thing essentially, but I can't figure out the right settings.
So this goes out for everyone. How does one go around and figuring out the right color palette? For eg. you're building a scene and you want everything to acctually blend in well together? Any tips?
That test what actually kinda, acurate may be the appropriate word? My left eye has an astigmatism, while my right is near perfect. My left eye sees warmer than my right, and to my knowledge it doesn't really affect me since my left eye's vision isn't as strong as my right, so my vision is mostly based in my right.
That thing right there, They can't beat the sensation of seeing realistic dinosaurs on the big screen for the first time ever when jurassic park hit the cinemas, that was revolutionary. I'm just hoping the movie has sensible pacing and good characters, shouldn't be too hard right, right? ;(
just create a bmp file like.... and name it vertex_colour_tools_16i.bmp (note the alpha) and stick it in C:\Users\*******\AppData\Local\Autodesk\3dsMax\YEAR - 64bit\ENU\usericons\ folder and reboot max then right click the button and pick "Edit Button Appearance..." where the above icons should be available. if you use…
They have the option of working in Sweden if they want. As for buying the rights to DC.. I don't get why, as they're not making another DC title.. right?
Yes, you are right. First image is painting, no 3d was used for this scene. And if everything will go right, game will appear in AppStore in next few days.